Devlog
Behind the simulation: what we're building, how it works under the hood, and what we learned along the way.
Devlog #4: Trade Routes, Spheres and the Price of Peace
A preview of Global Protocol's next update: a living trade network of real ports and sea lanes that crises can close, supply deals you negotiate, spheres of influence built on consent, and peace you negotiate province by province on the map.
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Devlog #3: A First Look at the New Interface
Global Protocol's interface, rebuilt from the ground up: your country on the left, whatever you click on the right, problems that come with a fix and one search box for everything — plus the fixes from your reports. Coming in the next update.
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Devlog #2: How 8 Billion People Live, Vote — and Survive the Bomb
Where Global Protocol's 2026 population comes from, how births, deaths, migration and elections are simulated, and how you can change them for the better — plus missile defence, MAD and modding in v0.5.10.
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Devlog #1: How We Simulate the Whole Planet
Seven months, 109 releases and 221 nations later: how Global Protocol runs the entire modern world every in-game day on Unity DOTS — and how v0.5.0 lets your friends share it in multiplayer.
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